AI Insights · Timothy · January 2023
Top 5 Unicorn Games Performance on Unified Platform in Africa Q4 2022
Explore the performance metrics of the top 5 unicorn-themed games in Africa for Q4 2022, covering weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 unicorn-themed games in Africa displayed varied performance metrics across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into how these games fared on a unified platform.
Kpopsies - Hatch Baby Unicorns from TutoTOONS experienced fluctuations in weekly downloads, starting the quarter with around 22.9K downloads and seeing a drop to approximately 1.8K in mid-November, before a slight recovery to 3.8K by the end of December. Weekly revenue for the game showed a peak at $57 in mid-December, while weekly active users decreased from 82.3K at the beginning of the quarter to 39.6K by the end.
Unicorn Run: Horse Dash Games by SOCEM saw an initial decline in weekly downloads from 8.9K to about 478 by late November, with a minor increase to 1.4K in the last week of December. The game's weekly revenue remained relatively low, peaking at $4 in multiple weeks. Active users followed a similar trend, decreasing from 25.8K to 13.9K by the end of the quarter.
Unicorn Dash: Fun Runner 2, also from SOCEM, had modest download numbers, starting with 2.3K and ending with 2.5K downloads in the last week of December. The game generated minimal revenue, peaking at $5 in the final week of the quarter. Active users showed a slight decline from 7.4K to 5.4K during the same period.
My Baby Unicorn - Pony Care by TutoTOONS had steady weekly downloads, starting at 1K and gradually increasing to 1.9K by the end of December. The game's weekly revenue showed a significant spike to $31 in late November, while active users grew from 4.8K to 5.7K over the quarter.
My Little Pony: Harmony Quest from Budge Studios maintained consistent weekly downloads around 700 to 1K, peaking at 1.1K in late September. Weekly revenue was highest at $149 in late November. Active users for the game saw a slight decline from 11.1K to 8.6K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.